Creating a tileable Normal MapCreating a Normal Map for a seamless brick wall texture is as easy as creating the Bump Map. In realtime rendering environments such as game engines these textures are very common for relief shaders of all kind. This sample file shows how you can create perfectly seamless Normal Maps for a brick texture. The same way it works for brick textures, it works for roof tiles, floor tiles, parquet or wood boards as shown with wood texture sample.
|
|
|
Note: Step 1 to 3 are the same as in the Bump Map example Step 1Download the file redbricks_bump.bricks Step 2Open the file with Bricks'n'Tiles Step 3Press the Update Button in the right panel Step 4In the Edit Menu, use Edit Image to open the integrated image editor Step 5In the Texture Filter Menu of the image editor, click Convert Height Map to Normal Map Step 6Press the OK Button in the Texture Filter Dialog Step 7In the File Menu of the image editor, use Save as to save the texture to a file |
Please post your comments to this sample file here!